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Objectives:

- Breathing life into characters through computer-generated animation techniques.

- Being passionate about the creation of new and interesting art in a team-based setting.


Skills:

- Traditional Art Experience: Painting, Drawing, Sculpture, and Traditional Animation

- Digital Art Experience: Digital Painting, 3D Modeling, UV Unwrapping, Texturing, and Lighting

- 3D Studio Max, Softimage|XSI, Maya, Mudbox, Adobe Creative Suite 5

- Working knowledge using latest Microsoft Office Suite

- Experience with game engines: UDK, Unity, Game Maker, and Construct

- SCRUM experience, and other rapid development organizational methods

- Website design experience with HTML, CSS, and PHP

- Experienced with PC Networking, Wireless Administration, and FTP Servers

- Comfortable with either Windows or Mac OS

- Typing Skills: 85 wpm


Education:

Graduate Degree

January 2008 - May 2009 The Guildhall at SMU, Plano, TX
Masters of Interactive Technology in Digital Game Development
Specialization: Art Creation, Emphasis on Animation

Undergraduate Degree

September 1999 - August 2004 The Ohio State University, Columbus, OH
Bachelor's of the Arts
Specialization: Painting and Drawing


Experience:

Sandswept Studios, Rigger/Animator

The Dead Linger (Click for website) December 2010 - Present

  • Contract rigging and animation for The Dead Linger

Janimation, Inc., Animation Intern

January - April, 2010

  • Train under current employees to broaden and refine animation skills
  • Take part in other Production Assistant-related tasks

NewToy, Inc. (Zynga), Environment Modeler

We Rule (Click for website)

October - December, 2009

  • Model and texture 3D art assets in 3DS Max for iPhone/iPad game

Emotional Robots, Animator

Warm Gun (Click for website)

July, 2009 - August, 2010

  • Created character animations, both 3rd and 1st person for UDK game
  • Assisted with Animation Tree creation
  • Experience with UT3 asset pipeline

Guildhall Work:

Leviathan (UT3 mod)

  • Created custom animations for all characters in game
  • Rigged and weighted models, including custom rigging
  • Assisted with Animation Tree creation
  • Experience with UT3 asset pipeline

Final Act (UT3 mod)

  • Created seamless environment textures: diffuse, specular, and normal
  • Created custom animations for player weapons
  • Rigged and weighted models, including custom rigging
  • Designed HUD and information screens
  • Designed 24-page instruction manual for game
  • Experience with UT3 asset pipeline

Lil' Squirt (Torque X Builder)

  • Created all art assets for game: sprites, menus and cutscenes
  • Designed DVD insert, poster, manual, and logo